2010 IEEE International Workshop
on Multimedia Signal Processing

Saint-Malo, France, October 4-6, 2010



Organizing institutions



Organizing Committee
Technical Committee
Call for papers
Top 10% Award
Keynote Speakers
Technical program
Social program
Supporters and contributors
Research Grants


Confirmed Plenary Speakers

  • Phil Chou, IEEE Fellow, Microsoft Research : "Telepresence: from Virtual to Reality"
  • Levent Onural, IEEE Fellow, Bilkent University : "Signal Processing Based Research Issues in 3DTV"
  • Ton Kalker, IEEE Fellow, HP Labs : "Protected Video Distribution in the Networked Age"
  • Stéphane Donikian, INRIA : “Interactive Digital Art, a need for authoring tools to orchestrate the multimodal interaction between spectators and Art pieces”
  • Pier Luigi Dragotti, Electrical and Electronic Engineering Department at Imperial College, London : "On the sampling and compression of the plenoptic function"

Preliminary Technical Program
Program at a glance

Everyday services at home and away, gaming and entertainment are more and more interconnected with multimedia systems and applications and have a bigger than ever part in our lives. Virtual and augmented reality, haptics and sensor networks are transforming this field and will deeply modify our perception and interaction with these future services and appliances. What are the new challenges for multimedia signal processing in this context, what are the emerging applications, and what theoretical tools will produce the next breakthroughs?

Workshop format: a three-day workshop is proposed, with the focus theme present during the entire workshop. Depending on the number of papers received, a number of special sessions within the workshop theme will be organized, and programmed in the morning.
Two of the 6 plenary talks will be dedicated to different aspects of the workshop theme. In addition to the oral and poster sessions, we plan a demo session in the afternoon of the first day, featuring important industrial and academic actors in the field of entertainment, gaming and virtual reality. There are, in the west of France and in Paris, several companies positioned in the sector of Multimedia with developments directly in relation with the focus theme proposed. These companies will be invited by the industry liaison to bring demos on their latest developments. A second demo session is planned in the afternoon of the second day, presenting results of selected European projects within the scope of the workshop theme. A panel session will be organized during the third afternoon.
The poster sessions will be scheduled to have a minimum or no overlap with oral sessions on similar topics.